Maneuver Warfare Update 1.24, 28 Apr 23
-Units can be ordered to break contact with the enemy when specific losses are occured. This is especially useful in a delay operation as units will withdraw from a position when certain casualties are taken. In the offense, this lets the player differentiate between a probing attack and an all-out assault.
-Units can be ordered to adopt tactical movement. They will move more slowly but will suffer fewer combat penalties while moving.
-Artillery explosion and map graphics were improved.
Click the link below to watch a series of Everglades Wilderness Waterway videos
Everglades Wilderness Waterway Day 1 - YouTube
Maneuver Warfare Update 1.23, 16 Nov 22
-Infantry units can be dismounted from vehicles. This will enable the player to use armored half-tracks in a support-by-fire role while the infantry is assaulting an enemy position. It will also allow for the withdrawal of vulnerable soft-skinned transports from the battle area so as to prevent their destruction. If a unit loses too many transport assets, it will be classified as a dismounted one and its speed will be reduced. To dismount, click on the "transport" button at the bottom left of the screen and the "transport" menu will appear. Select a unit, click on the "down arrow", and then right click on the map to show where the unit is to dismount. A red "dismounted" text will appear on the unit icon and the vehicle icon will appear on the map to indicate its vehicles. To dismount another unit, you need to click on the "down arrow" again. To remount a unit, move it next to a transport asset, click on the "up arrow" on the transport menu and left click on the transport asset. The transport asset does not have to be the unit's original one – it just needs to have enough vehicles.
-Delayed orders can be issued to multiple units so as to synchronize their attacks with indirect fire. Keep in mind that units do not execute orders immediately – especially if they are out of contact with their HQ – so set the timing for delayed orders several minutes into the future. To issue delayed orders, open the delayed orders menu ("clock" button at bottom left of screen), set the time, click on the "set time" button ("clock"), and right click on a unit's destination. Repeat for other units. The time when a unit will step off to this destination will be indicated on the destination marker.
-A 24 hour clock that replaces the game timer helps plan synchronized attacks. It also allows for changes between daytime and nighttime conditions as time passes.
-The group movement interface was simplified. All units in a battalion are selected when the battalion is selected in the menu on the bottom left of the screen and then the player can remove those units they do not want to be a part of the group movement. This allowed for the elimination of the "Group Movement" button.
-Tracers replaced the solid lines that originally indicated fire.
-Czechoslovak armored force in the 2nd Czechoslovak scenario has been reduced in size.
-Infantry units can place barbed wire obstacles.
-Names of awards are displayed in the unit history screen when mouse is over them.
-Battle group status window was removed to reduce clutter. It can now be toggled on and off with the unit info window.
-Text on several UI buttons has been replaced with symbols.
Maneuver Warfare Update 1.22, 16 Nov 22
-The indirect fire box next to the game timer will now not only indicate how long until a fire mission is executed but, also, when an artillery unit is ready to fire, when it is moving, and when it is setting up.
-An option to set up a meeting engagement has been added to offensive and defensive operations in the Editor.
-Units will send messages that warn when they are under heavy fire, request permission to withdraw when they are getting close to their breaking point, and indicate when they have been routed.
-Camera can be centered on units when clicking on a unit icon on the list at the bottom left of the screen or, for artillery units, also on a battery in the indirect fire box to the left of the game timer.
-Scout planes will remain in position longer.
-Smoke screens will last longer.
-The next update will include an ability to dismount infantry – games saved in versions 1.21 or older, will not work once the next update comes out. If you have any saved campaigns, please load and save them after updating to 1.22 – this will ensure that they work once update 1.23 has been released.
Maneuver Warfare Update 1.21, 14 June 22
-when hovering the mouse over a campaign, information about that campaign shows up in a separate window
-when hovering the mouse over a medal ribbon in a unit info window, the name of that medal is displayed
-font changed and font sizes adjusted
-purchasing cost for units in campaign games is lower when upgrading unit than its normal purchasing cost. For example, the cost of upgrading a Panzer IVc company to a Panzer IVf2 is lower than purchasing a Panzer IVf2 company into an empty slot or upgrading a company equipped with a different series tank.
Maneuver Warfare Update 1.20, 27 May 22
Multiple way-points – hold down LEFT SHIFT when choosing a destination on the map, either for individual or group movement.
Artillery smoke – separate smoke icon for each smoke shell fired as opposed to a single smoke screen fired by the entire battery
-wind: wind arrow on mini-map shows direction and strength of wind. This will affect smoke screens which will now drift with the wind across the battlefield and unit combat effectivenes which will be reduced in proportion to the strength of the wind.
-rain: rain reduces mobility due to soft ground and reduced visibility. This mobility effect is especially prononounced for wheeled units moving off-road as trucks will tend to bog down on soggy ground.
-precipitation reduces visibility, and therefore the detectability of enemy units and effectiveness of fire. The effect of precipitation will be greater in the winter months, given that snow affects visibility more than rain.
-time of day affects visibility, and therefore the detectability of enemy units and effectiveness of fire. At night, visibility is affected by the state of the moon – whether it is full, partial, or new.
-sound effects for rain, wind, and strom weather added.
-weather pre-set for offensive operations is generally good while weather preset for defensive operations is pre-set as random. The reasoning being that it is the attacking side that sets the time for an attack and decides whether or not to proceed with it given the current weather conditions. This being said, the player can adjust the weather settings themselves.
-ammunition expenditure reduced.
Maneuver Warfare: Blitzkrieg novel is now out on Amazon
The men of Lieutenant Colonel Ketterle's battle group begin their odyssey across the fronts of the Second World War, taking part in the battles of the first two campaigns of the game Maneuver Warfare: Panzergrenadier Battle Group. In this book, follow them – and their opponents – as they they fight in the Polish campaign's less well known battles of 1939, from the first shots fired on the 1st of September to the bitter scenes that precede victory for one and defeat for the other side. Then advance with the battle group across the Belgian and French countryside in 1940 and experience the violent armored clashes during which the crews of the German tanks realize that theirs are not the superior machines on the battlefield.
Maneuver Warfare Update 1.19, 28 Apr 22
Screen edge scrolling can be disabled in the audio/graphics options menu. Press "Esc" to open the game menu while in a battle to access this. When this is disabled, screen edge scrolling will function only if the left control button is depressed when you move your mouse to the edge of a screen. This option will prevent the game camera from moving if you have multiple screens and move a mouse to another screen while in the middle of a battle.
The density of a minefield will affect the number of casualties suffered by units that enter it - the higher the density, the higher the casualties. This density will be reduced as a unit moves through a minefield and explodes some of the mines.
Engineers will report when a minefield they are clearing is 50 and 100% cleared, and when they are laying a minefield they will report when it is 50 and 100% complete.
Engineers are able to lay incomplete minefields. If you move an engineer unit while it is laying a minefield, the minefield it had started will remain in place but will contain only the mines the engineer unit had time to place. You cannot add mines to an incomplete minefield but can lay another one on top of it to increase the number of mines in the given location.
Casualties caused by mines are now reduced as are the casualties inflicted in combat.
Mission Pack South is now available on Steam
If you have Maneuver Warfare, you can now get the Mission Pack South DLC on Steam. This DLC is a mission pack that focuses on battles in southern areas of operation, that can be played alone or added to the Grand Campaign. It adds 2 countries and 41 units that include early-war German ones and Lend-Lease supplied tanks on the Soviet side. It has 15 battles divided up among the following:
-a hypothetical German invasion of Czechoslovakia in 1938. You will command a battle group advancing from the south towards Prague. You need to penetrate the Czechoslovak positions in the mountains and then drive north to link up with troops advancing on Prague from the north. This is a tough operation as you will encounter Czechoslovak armored forces while your panzer battalion is equipped primarily with Panzer I tanks. This will force you to rely largely on your anti-tank guns – keep them well forward!
-the route of the 2nd Panzer Division fighting against a delaying action by a Polish motorized brigade on the southern flank of the 1939 campaign in Poland. This operation begins with a battle for the mountain passes, the control of which will let the Germans advance into the rear of the Polish Krakow Army. Once through the mountains, you will spearhead the advance on Lvov against a delaying action by a Polish motorized brigade.
-the German invasion of Yugoslavia in 1941. This will focus on the offensive to seize the city of Osijek in the north-east of the country and will begin with a breakout from a bridgehead established by an infantry division. During this operation you will battle Yugoslav infantry and deal with counterattacks by their R35 tanks.
-Operation Winter Storm – the attempted relief of Axis forces in Stalingrad. Advance across the open steppe to seize subsequent river crossings in order to reach the besieged Sixth Army. The wide expanses of this battlefield allow for a lot of maneuver and, given the importance of seizing Stalingrad, the Soviets will throw everything they have at you.
-The Third Battle of Kharkov. Your battle group will form part of the southern pincer aiming to cut off Soviet forces that seized Kharkov. The terrain you will fight over includes place-names that are repeated in reports from the 2022 Russian invasion of Ukraine.
Mission Pack South release date has been set for 1 April 2022, 21 Mar 22
This DLC is a mission pack that focuses on battles in southern areas of operation, that can be played alone or added to the Grand Campaign. It has 15 battles divided up among the following:
-a hypothetical German invasion of Czechoslovakia in 1938 - a tough campaign where your battle group will face Czechoslovak armor but have mainly Panzer I companies - keep your anti-tank guns close!
-the route of the 2nd Panzer Division fighting against a delaying action by a Polish motorized brigade on the southern flank of the 1939 campaign in Poland;
-the German invasion of Yugoslavia in 1941;
-Operation Winter Storm – the attempted relief of Axis forces in Stalingrad; and
-The Third Battle of Kharkov.
The mission pack adds 2 new countries and 41 new units and expands the options that a player has in the battle editor.
Maneuver Warfare Update 1.18, 21 Mar 22
-a formation editor has been added. Click on "CREATE" in the list of formations to open the formation editor window. Then select a unit and drag its sub-units into the window to set a custom formation. Clic on "Save" to save this formation and then you can select another unit. You can use this both to deploy your units onto the map or to move them during a battle. You can change this custom formation at any time by opening the formation editor.
-tank shock – infantry and artillery lose morale when armored units drive into them. The lower the current morale, the greater the loss – units with sufficiently low morale may even surrender. This morale loss is also dependent on a unit's experience – the more experienced it is, the less tank shock it will suffer. Artillery units will also lose health in addition to morale.
-unit cost was added to the editor unit list to make it easier when buying units in editor battles.
-map preview was added in the editor.
-a unit's current speed appears in the unit info window and speed there and in the encyclopedia will now be expressed in kilometers per hour.
Maneuver Warfare Update 1.17, 11 Jan 22
-increased command and control range for reconnaissance units, which allows you to operate them further from their headquarters without incurring any penalties,
-orders delay implemented to improve realism. Units that are in contact will react with a short delay while units out of contact will react with a longer delay. A message will appear in the message box telling you about the expected delay.
-boundary warning messages will appear in the message box to warn when units cross the maneuver boundary.
-artillery fire scatter
-units will surrender when their morale drops to 0 and an appropriate message will appear in the message log, as opposed to them simply being destroyed
-losses broken down into dead/destroyed and wounded/damaged. This will let you know what kind of replacements you can expect in operation battles as the replacements will be drawn from the pool of wounded troops and damaged vehicles
-encyclopedia enables the display of data for two units simultaneously, letting you compare the two
-enemy units may stop when they reach your positions rather than continue advancing through them.
Maneuver Warfare Update 1.16, 19 Nov 21
Update 1.16 is now available. WARNINIG – do not download if in the middle of a campaign as your save games will no longer work.
This update includes:
-reorganized info windows to declutter the screen. All the windows have been grouped in a horizontal bar at the bottom of the screen and a vertical bar on the left.
-an option to choose either English or German ranks for commanders is now available. Press Esc and go to "Audio and Graphics Options".
-flexibility in creating the Grand Campaign. Now the player can select which operations will be included in the campaign.
-map areas outside your maneuver corridor expanded for some of the narrower maps. Although these areas are not playable, the wider maps improve the game visually.
-fire mission/air strike timings can be changed by increments of 5 when holding down left control at the same time as increasing/decreasign the timing.
-some armor values were adjusted for greater accuracy.
-the month of a battle can be selected in the editor, which will impact which units are available for purchase and the availability dates of some units were adjusted. Generally, these were stretched to the right, to allow the user to buy them well after production stopped, to indicate that certain weapons systems were in service even when obsolete.
-bug in the editor in purchasing FAC and 88 FLAK units was fixed
-wait time for artillery support was increased. Further, artillery not available immediately after moving, to simulate the delay inherent in setting up the battery.
Tours 732 - a documentary about the Battle of Tours - is now available to buy or rent
In 732 AD, a Muslim army crossed the Pyrenees, razed Bordeaux, pillaged, enslaved, and marched on Tours. The Franks under Charles Martel moved against it, and what became known as the Battle of Tours followed, where the invaders were defeated and their leader killed. Martel's victory halted Muslim expansion in the West and saved European civilization. This documentary tells that story.
Click here to buy or rent online.
Decisive Action 2nd Edition released.
Motivated by personal loss, a group of men declare their own war on terrorism. From the rugged mountains of Afghanistan to the glittering glass towers of Dubai and the frontlines of Iraq, they hunt their prey while, in the background, fire begins to engulf the world.
Click here to get Decisive Action on Amazon - available in print or as an e-book.
Atlas Quiz released on CrazyGames.com
The geography game is now live free-to-play on CrazyGames.com
Click here to play Atlas Quiz on Crazy Games.
Atlas Quiz released on the Apple App Store
The geography game is now live on the Apple App Store.
Click here to get Atlas Quiz on the AppStore.
Maneuver Warfare Update 1.15, 14 April 2021
-unit ammunition status differentiates between anti-personnel (indicated as HE ammo) and anti-armor ammunition (indicated as AP ammo). Units will use HE ammo against unarmored targets and AP ammo against armored targets.
Maneuver Warfare Update 1.14, 22 March 2021
-Group movement in pre-set formations. Select a formation at bottom left of the screen, select a battalion and then click on a destination. The units in that battalion will then move in the selected formation. Note that when choosing arrowhead or extended line, maneuver elements will move to the front, HQ elements behind them, and combat support elements in the rear. If you choose column movement, the HQ element will be second in the order of march. This is shown in the attached screenshot, where a regimental battlegroup is advancing towards the Bug River with an armored and an assault gun battalion forward, two infantry battalions following them, and an engineer company moving in depth. All the units are in arrowhead formation with their maneuver elements forward, command elements in the back, and combat support elements in depth.
-Ability to change the Open Fire Policy range by increments of 500. Hold down left "Control" while adjusting the range and it will change by 500 instead of by 100m.
-Improved radio reports. All radio reports will now come in sequence and will not overlap. The only exception will be when you click on a unit – it will respond with its call-sign even if other reports are coming in at that time.
Maneuver Warfare Update 1.13, 26 February 2021
-Formation deployment enabled. Select a battalion from the unit list, chose a formation, click on the map and all of the battalion's units will deploy. Note that when you select extended line or arrowhead, maneuver elements will deploy in the front, an HQ behind them and combat support elements in depth behind the HQ. If you deploy in single file, the HQ will be 2nd in the order of march.
Maneuver Warfare Update 1.12, 1 February 2021
-Unit info window appears when a unit is selected from the unit list at the bottom left of the screen.
-Commander names can be changed by clicking on them in the unit info window at the top left of the screen.
-Improved map graphics.
Maneuver Warfare Update 1.11, 14 January 2021
-Group movement improved by enabling unit selection using the left "Control" button (keep pressed while selecting units), synchronizing group speed to maintain group formation and removing the requirement for a headquarters element in the group.
-Group deployment of units is enabled. Select units while pressing the left "Control" button, then left click on the blue deployment zone to deploy them. Note that all selected units' destinations must fall within the deployment zone for the group movement to work - otherwise units will not deploy and will all be deselected.
-Ammunition levels were introduced for non-artillery units. Ammunition used in combat gets resupplied automatically but if a unit is in combat or out of contact with its headquarters, the resupply rate is reduced. Units whose ammunition drops below 10% are forced to ration it so their combat effectiveness is reduced. These changes do not affect artillery units which are assumed to have their own ammunition supply chain that is not controlled by maneuver element headquarters.
-A unit's movement destination marker now stays in place until the unit reaches it or a new destination is selected. A unit's call-sign appears on the destination marker for ease of identification.
-A bug that sometimes required a double click on a unit symbol in the unit selection menu has been removed.
-A bug that made time compression revert to x1 when the game was unpaused was fixed. Now the game will revert to whatever time compression had been set by the player.
-Report windows were reduced in size.
-Font sizes were adjusted so they don't shrink on high-res displays.
Maneuver Warfare Update 1.10, December 2020
-An option to enable a smaller mini-map.
-An additional time compression setting (.1x).
-Platoon commanders get promoted based on experience rather than follow the 1, 2, 3 platoon sequence.
-It is no longer necessary to press a "reorganization complete" button before deploying units on the map. Instead, units can be deployed immediately.
Maneuver Warfare Update 1.09, 7 November 2020
-An option to change the camera speed in the Audio/Graphics Options menu
-Combat sound effects
-Maneuver boundaries decreased in size to reduce the tunnel effect they created.
-Option to remove the game timer from games where the player is on the offense.
-Unit/commander history window in the post-battle screen. It shows the unit's battle history and follows that of its commanders, indicating at which battles they fought, when they were wounded, awarded medals or promoted. Note the combat history of the company commander in the screenshot as it shows his progress from commander of 1 platoon, through the company second-in-command position and the various promotions, medals and wound badges he received along the way.
-Broken units will withdraw not until their morale recovers but until they are no longer under fire. Then they will stop while their morale recovers.
-Unit info window shows not only its current pers/veh state but also casualties suffered during this battle.
-Unit info window stays open the whole time a friendly unit is selected, not just on a mouseover. Enemy unit info window still appears only on mouseovers since you can't select enemy units.
-A window that shows all of your units' casualties durign this battle and their pers/veh states can be called up using the Cas Rep button.
-An option to end a battle and resume the campaign as opposed to simply quitting to the Main Menu.
Maneuver Warfare Update 1.08, 19 October 2020
-Orders pause was added, enabling the player to pause the game while they are issuing orders.
-NATO symbols can be replaced with unit icons in the Sound/Graphics Options menu.
-Commanders are assigned for the entire structure of a unit. In campaigns, wounded commanders receive the Wound Badge and return to service in the next battle while those who were killed are replaced by new ones or by their subordinates.
-Commanders gain experience in combat. This is illustrated by medals they receive (Iron Cross II and I class, and Knight's Cross) and provides a unit with a bonus in combat. Commanders in post-1939 single battles will start with a certain amount of combat experience which depends on the year and on the experience of their unit.
-Units are no longer automatically detected. Instead, the chance of their detection depends on the distance, type of unit, type of detecting unit and the terrain they are in.
-Open fire policy in the defense can be set so units open fire only at a specified range in order to remain undetected longer and ambush an advancing enemy. An ambushed enemy will have their ability to fight back significantly reduced for a short period of time, thus enabling the defender to inflict casualties without suffering the full effects of enemy fire. Of course, the ambush will fail if the defender is spotted, hence the player must weigh the risk of getting spotted against the benefit of letting the enemy get closer.
-squelch sound was removed from radio transmissions to reduce the amount of audio traffic. It will play only as an acknowledgement of a movement order.
-Artillery, recon and forward air controller units have "Break Contact" as the default reaction to enemy fire. All other units' default setting is to continue movement. All these settings can be changed in the "Reaction To Effective Fire" window.
-Corrects "minefield encountered" sound so it plays only once and only if minefield was just detected.
-Campaign maps were inserted in campaign briefings.
Maneuver Warfare Update 1.07, 19 September 2020
-Artillery/air support/minelaying command windows. The artillery window lets you set the time and duration of a fire mission as well as the ammunition to be used. The air support window lets you select the type of air mission and its time and the minelaying window sets the location of a minefield.
-A movement command window that lets you program unit reactions to effective enemy fire. These include breaking contact, holding in place and continuing movement if the unit is moving.
-The enemy reacts to getting outflanked in editor games.
-There is a on option to turn off floating text.
-Sound and graphics settings will be saved between games.
-The Grand Campaign start point can be selected.
-A destination marker appears when a destination is set.
-MRL fire scatters for an area effect.
Maneuver Warfare Update 1.06, 8 SEPTEMBER 2020
-An in-game battle report that reports casualties and warns when a unit drops down to 50 and 25% strength.
-A post-game battle report that reports casualties sustained by friendly and enemy units during the battle.
-Veteran status given to some units in editor battles starting in 1940. The later the year of the war, the greater the chance that a unit will have veteran/elite status.
-Friendly unit call sign added to unit info display that appears when the pointer hovers over a unit during a game.
-Button to toggle a 2D/3D view and buttons to adjust the camera angle.
Maneuver Warfare Update 1.05, 20 AUGUST 2020
-Veteran status given to some units in single battles starting in 1940. The later the year of the war, the greater the chance that a unit will have veteran/elite status. For now this applies to single games but will extend to editor games in a later update.
-Two bugs that were created when group movement was implemented were corrected. One was that the "redeployment complete" and "grouping instructions" buttons appeared in loaded games and the other that battle group lists did not populate in loaded games.
Manuevuer Warfare Update 1.04
-Group Movement. Select a battle group using the unit menu at the bottom left of the screen. Then click on the "Enable Group Movement" button and select units in the grouping that you want to move together. Then click on a destination on the map and the units will move. Note that group movement is available only for those battle groups that have a headquarters element. Manually selecting a unit on the map will disable group movement.
-Unit Menu. Located on the bottom left of the screen, the menu identifies all of your battle groups and their component units. The menu can be minimized using the "X" button attached to it.
-Mini Map minimization option. The Mini Map can now be minimized using the "X" button attached to it.